We started off today by learning how to morph basic low poly models. For this i used a simple box shape. By making copies of the model we were able to make separate animations which we could than all to the initial design. I then used turbosmoothing to make the object more rounded. Once i had done this the morphs were applied in key frames. I added boxes to be skyscrapers and then used the camera tool to create a video view. A line spline was drawn first and the camera applied to follow this path. These videos show the morphing process and then the camera path:
Tuesday, 10 February 2009
Camera Paths and Morphing
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