
Summer Scene – July
Ground
- This was made using a flat plane and adding a custom bitmap. The specular and opacity traits were modified to have the cellular material applied in sand type colours; this was to accentuate the sand effect. A bump map was also added using the same custom bitmap. This plane was then edited using the soft selection tool to create mounds and dips.
Towel
- The towel was created using a flat plane with a custom bitmap applied to it. This was then modified to have the cloth properties of silk, as this is the most reactant to the variations in the environment. The friction settings between the towel and the ground were increased so that when the settings were simulated it would not slip out of the entire image. The simulated state was then grabbed and lowered slightly so that it would appear some sand has been kicked up on top of the head of the towel. To create a more material effect to the towel the hair and fur modifier was used. The hair length and sheer number of follicles was reduced so that the overall effect made the towel look more 3d and woven.
Parasol
- The pole of the parasol was made using a cylinder and then tilting it to an angle using the rotation tool. The material used was very simple as all that was modified was the specular colour, being changed to a grey. The parasol top was created using the shape spindle. This was then edited using face selection and deleting one half. It was rotated and positioned on to the end of the pole. The material used on the parasol was a custom bitmap of tweed. This was then modified using the hair and fur modifier to create some depth. This was done in attempt to create a straw looking parasol.
Bucket
- The bucket was created using two cylinders and the Boolean tool. A smaller cylinder was subtracted from the cylinder visible in the picture to make it hollow. The material added to this was an anistropic flat red colour with a light red used for the specular highlights, which were increased from default along with the glossiness. The handle was created using a torus, scaling it both down and rotating it into position. A simple self illumination of white was set on this.
Spade
- The spade is made up using rectangular splines. These were extruded and then scaled to the correct size. The Boolean tool was then used to create the gap for the handle and the shovel part of the spade. The shapes subtracted from these were boxes positioned and angled at the desired location. The material applied to the spade was near identical to that of the buckets except that the colour used was green instead of red.
Sandcastles
- These were created using cylinders that were then modified using the soft selection tool to bring in the top face of the cylinder. Once that was done all that was needed was the material. The material used had the same basic bitmap as used for the ground but modified more intensely. Self illumination was added to brighten up the sand as it looked too dark without it; the colour used for this was a shade of yellow. Bump mapping was very important to the sandcastles, so much so the bump map is set to maximum to get the desired effect of the sand being compressed into each other.
Boat
- The boat in the background may not be very noticeable but I feel it adds to the image. This was created using a variety of shapes; the main hull of the boat was created from a box. This was edited using the scale tool by bringing in two corner points, creating an upside-down trapezium. The mast was created using a simple vertical cylinder. The sails were then made using a pyramid and finally to give the effect of motion a sphere was added between the boat and the sea. This sphere was edited with soft selection to create a tadpole like shape. The colours were kept very simple as vast detail was not needed in the object. The hull and mast were both set to a light brown colour, whereas the sail and the ‘motion sphere’ were set to white.
Background
- The background used was again a bitmap image. This time though rather than applying it to a plane I used the environment tool within the rendering options. This positioned the background perfectly to the rest of the image.
Lighting
- For this image I used Area Omni lighting. I increased the intensity of the light to create the illusion of a sunny day. I also changed the light colour to a soft yellow/orange colour so that the beach looked more inviting. I used ray traced shadows for this image and edited the shadow colour so that they did not appear too harsh and kept to the friendly warm atmosphere the image is portraying.