Friday, 23 January 2009

Final Spring Scene

Spring

Spring Scene – March

Ground
- The ground was made using a flat plane. I added a bitmap of grass to this to create a base. I looked to improve upon the appearance of this by adding a bump map yet this still didn’t help a great deal. Soft selection was used to create hills, to which I then decided I could make grass. I made the grass by using the hair and fur modifier. The colours were altered to greens with the mutations being brown. The sheer number of ‘follicles’ was dramatically increased to approximately 30,000 with variations in positions.

Daffodils
- The stem of the daffodils were created using cylinders. This was then modified using the bend tool so they did not look like they are so stiff. A plain green colour was applied as no special texture was needed. The petal were created using splines, in particular ellipses. These were extruded and bent so they had a curve to them. They were then edited with soft selection to create the point at the end of the petal. These were then cloned and placed around where the head of the flower would be. The material used for the petals was originally going to be a bitmap, however the program stated this could not happen due to a rendering problem so I had to find an alternative. In the end I came to use the noise material with a bump map using both a yellow and an orange colour. The final modification to this material was to add a black self illumination, this created the patch effect seen on the flowers to make them seem as if the surface was not smooth but had little rises. The centre of the flower was made using a cylinder and the soft selection tool. The cylinder had to be more trumpet shaped and so needed points on the outer side, so this was done by grabbing points and pulling them out. The connecting side of the cylinder to the petals was made narrower by selecting the face and scaling down; this made the cylinder get wider and bigger as it progressed to the points of the trumpet. Clones were made of the original daffodil and then placed at various points on the image with being edited for height, scale and rotation.

Background
- The background was another bitmap image placed in the environment setting of the render tool.

Text
- The front of the image felt like it was missing something by having an open space. Originally tested with placing another daffodil at the front I came to the conclusion some text would look best. I chose to take an extract from a famous poem about daffodils themselves. I felt this gave a different look to my other images. The text itself was created using the text tool and then extruded to give it some depth. The material used to colour the text was a gradient from grey to white to grey. The specular level was then boosted to give the final effect of a nice crisp white.



Lighting
- I used two omni lights to brighten up my scene. They were both of the same intensity and same colour, again a soft yellow/orange colour. I only turned on shadows on one of the lights so not to confuse the origin of the primary light source. The shadow system I used was ray traced, and again I lightened the shadow intensity so not to overpower the image.



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